Recently I was contacted by someone who introduced me to a really interesting game that they are working on. The game is called Vidar, and it takes place in a town that is haunted by a beast – a beast that kills one citizen every night. I had a chance to check out the demo, and I can tell that Vidar is a game to look forward to.
You have only 24 days to complete puzzles and quests to save the citizens of Vidar. Sound like a challenge? Well, here is the interesting part – the deaths and dungeons are random every time you play the game. Each experience you have in the town of Vidar will be different. You cannot simply memorize a puzzle, because the next time you start a game, the puzzle will be completely different.
A really interesting part of this game is that, depending on which citizens were killed, the other citizens will all have different things to say, and different quests to hand out. They all have different relations with each other, and their stories will change depending on how close the person who dies was to them. Deaths, and player completed quests can change the feelings and dialogue of each citizen.
You will spend a lot of your time down in the dungeons, solving puzzles, and completing quests. You have a certain amount of time each day, to complete as much as you possibly can. The puzzles are very interesting, and have that old-school indie feel to them. Lever pulling, button pressing, and sliding on frictionless ice to figure out how to get to your next objective. Certain quests may even throw you further into the dungeon.
After your time is up, you return to town, and get some free time to roam around and talk to people. You find out which citizen was killed, and most likely the citizens will have new things to say after this death. Depending on who dies, or which quests you manage to complete, different things can happen. In one quest, depending on who was killed, you either receive low quality or high quality lamp oil to light some lamps in a dungeon. If you get the low quality oil, a fire might break out, and cause more death and destruction in a town that is already suffering.
If you don’t complete the quests and puzzles at the end of 24 days, all of the citizens of Vidar will die, and you will lose the game. The game has a bit of a time management system to it. You watch the clock tick down, and know that depending on how far you have gotten in the dungeon, more people will die before you finish it.
The real charm of this game, is in its randomness. You can replay the game, and still enjoy it. You can even find new challenges, due to the randomized dungeons and quests. You will get to see different sides of the citizens each time. The game is in its early stages, and you can play the demo to get a feel for how it’s going to play. You can also support the game on their Epocu page. If you want updates on the game, check out their Twitter page. They will also be releasing their Kickstarter on January 12.
Check out the demo (which can be found on their website) and if you enjoy it the first time, play it again, because the next time will be different!