Spotlight: Reflex | Arena FPS Done Right


Hello everyone!

This week I’m going to have to give the spotlight to Reflex! Reflex is a competitive Arena FPS. The game is still in the prototype stage, but the gameplay is actually pretty awesome. It feels really good to jump around and shoot the weapons that are currently in game. You can even ramp jump – whoohoo! They plan to update the game regularly, and I’m sure it’s going to end up being a pretty amazing arena shooter!


What I really want to talk about is the map creation tool that comes packaged with the game. It’s like hidden gold. The editor is simple and fun, and is almost like a game within itself. You can edit the maps in real time with click-and-drag mechanics. A total newbie to level editing could enjoy these tools. Oh wait, that’s me. I’ve never made a map for a game before… well maybe a few times in RPG maker, but that doesn’t really count, right? I was able to look up a few commands on their forums, and sit down and make an actual playable level. I got so sucked in, that I spent almost 6 hours just playing with the tools. Here is the coolest part… the level editing tools are multiplayer! Yep, you heard me right! You can edit you map in real time, with other people, and they can even be in play mode and shooting each other while you are building your level. That is the gold, right there!


I recently had set my map to public, and when I logged on today to get some screenshots for everyone, I got photobombed by a random visitor. They were jumping around my map as I was adding in a new pathway. This is an experience I can say I have never had before. Don’t you dare start whispering “Minecraft” at me, because your blocks are inferior to my brushes! ;D muehehe *cough* Just kidding… Minecraft will always have its charms.

Anyways, I believe the editor deserves some time in the spotlight, especially since it will only get better from where it is currently at. You can render lighting and watch it build itself in real time, you can switch from edit to play mode within seconds, and you can easily have a whole team of friends or strangers helping you work on your map, while being able to watch every move they make. If you’re curious, grab yourself a copy of Reflex on Steam!




Until next time – GAME HARD

GameView: Warframe

“They were called Tenno. Warriors of blade and gun: masters of the Warframe armor. Those that survived the old war were left drifting among the ruins. Now they are needed once more.”

Hello everyone!

Today I would like to give my first impressions of a cooperative free-to-play online sci-fi action game called Warframe.

You start the game out by making a selection from three different Tenno classes, or warframes, which ultimately affect your style of game-play. The first three include the balanced class Excalibur, the stealth/decoy class Loki, and the supportive energy manipulator Mag. It’s hard to describe the classes in a few words, because they all have some interesting abilities that could be compared to different classes. It’s a mixed bag. You get a quick tutorial that shows you how to use all the different weapons you start out with.  If you forget anything from the tutorial, don’t worry, because there is a menu that allows you to look through a selection of tutorials and learn everything about the game. I chose Loki, and started out with two different guns and a sword. My abilities allowed me to place a decoy of myself to distract enemies, as well as the ability to go invisible and take them by surprise.


The mission selection screen, which also hold all of the other menus for the game, is actually pretty awesome. All of the loading screens and selection screens seem to have 3D models and scenes, and they rotate so that you can see all the details. To select a mission, you choose a planet and a mission that you can handle at your level. You unlock them as you go, but you can re-visit the missions at any time to farm for items and xp. I started some of the first missions, and I must admit that the game is a bit confusing at first. The mini-map takes a bit of getting used to, and you have to figure out how the objectives work by just jumping in and trying them out. I really like the co-op idea for this game, and you will pretty much eat dirt if you try to go solo on most of the missions. The only thing I dislike about it is that during a mission you can totally lose track of your teammates and they will sometimes leave you behind and finish the mission themselves. So far this has happened multiple times. The idea is great, the actual co-op gameplay could be improved. The few things that I have liked about co-op so far is the ability to revive fallen allies, and that there are actually a few support groups that can drop buffs and heal (when your allies are actually around). I might be biased, but it wasn’t the most amazing first experience for a supposedly co-op game.



Now, taking a look at the actual gameplay and not factoring in the bumpy co-op faults, the game actually has a lot of really awesome content. You can customize and power up your weapons and waframe with countless different combinations. This is achieved by collecting and purchasing different mods, all of which can completely change your play style.  Enemies drop these mods throughout missions, and there is also a marketplace where you can buy specific ones from other players. You can also buy or collect new weapons and enhancements. You can play the game in whatever play style you want, and use a large amount of cool abilities. There is melee, magic, and guns. All of the weapons also level up as you use them. I like that the game can be played like a third person shooter (third and first person shooters are some of my favorite genres.)



I also want to bring up some stuff about the whole free-to-play thing. This game is indeed free to play, and you can earn and collect most items during missions, but there are some parts of the game that do require you to pay real money. Obviously there are some vanity items that cost real money, and this is common in most games, but I’m talking about pay to win shit. Boosters, crafting essentials, Sentinels, and much more can be purchased with real dollars, all of which allow a character to get ahead of any free-to-play characters. And if you want a unique looking character, you’re probably going to need to break out your credit card for that as well. This brings up another topic. You can kind of, sort of, customize your character. You can change the colors of your exo-armor, and weapons for free…. wait for it… that is if you don’t mind tapping a “random colors” button until you get a combination you like.


If you want to change your class and get a different looking Tenno, you don’t necessarily have to pay hard earned dollars for it. The game has something called the Foundry, which gives you the ability to craft a bunch of items, and even new Warframes, using blueprints. You can purchase the blueprints with in-game earned credits.


The last few things I would like to mention is that the game has some cool looking maps, and the combat and missions are really fun and fast-paced. They feel a bit repetitive and grindy, but knowing that you’re scoring some useful resources, achievements, and XP makes it worth-while. It seems that the game allows voice chat, but I haven’t heard one person use it yet. Voice chat seems crucial to completing these missions with your team and not suffering from complete chaos. There are some doors that can only be opened with two teammates, and some sections of the missions that just go smoother if everyone has a job and communicates where they are and what they are doing. I’m going to give the game a chance and see where it goes as the levels and player experience progress. It is definitely a lot of fun when you get a good group. Some of the best reviews came from players who had invested 900 – 2000 hours into the game. Don’t believe me, check out the game’s review page on Steam!

I suggest at least giving this game a try, and it does have a pretty decent amount of devoted players. Collecting, and grinding for more powerful stuff is pretty fun, and if you have some people to play with, I would suggest hooking up your headset and giving them an invite for the co-op stuff.

Until Next Time!


Gameview: Ærena – Clash of Champions

Hello everyone!

Today I want to give my first impressions of a game called Ærena: Clash Of Champions. Ærena is a turn-based strategy game from Cliffhanger Productions. The game has a very steampunk feel to it, and includes battles between airships.

The game started out with a great tutorial. I went into the actual game feeling like I knew exactly what I needed to do.  The user interface is really innovative and easy to use, and the battle controls are very easy to understand. You know exactly where you can move, and hovering over the characters different attacks will tell you the range and what exactly they do. It takes a little bit of practice to figure out how close certain characters need to be to attack other Champions or their airship. Even the airship gets to have a part in the battle. Once you collect enough Æther from attacking other champions, their airships, or from stepping on special platforms, your airship captain can launch a strong attack onto the battlefield that either damages an opponents champion or airship.

You start out by choosing your ship, champions, and Æther shells. This will affect your strategy throughout the round. Each champion has their own unique skills, and each shell affects the battlefield differently.




Afterwards, you begin your battle in the sky. You choose where you want to spawn your champions, and start coming up with a strategy. It’s a typical turn-based strategy game, with great graphics, fun skills, and a great battlefield. Some characters can attack around obstacles, some are long-ranged, and other pack a close range punch. There are different platforms on the battlefield that can affect the pace and flow of the round, such as gaining some extra aether for your ship or champion.



Once the battle starts progressing, you earn enough Æther to allow your champions to do special moves. That’s not all, though! Even your airship captain can join in the fun! He can do damage to your opponents champions or take a chunk out of the opposing airships health. Be wary though, you can only use the airship captains special moves three times, so you have to plan them strategically.




The game is also full of steampunk art, and a bit of burlesque. Every time you level up, you get a nice picture of a (burlesque? Steampunk…steamy?) poster girl, and some cool screen transactions. There is also a strong voiced announcer that yells at you the details of what is going on throughout the battle. The feeling of destroying an opponent and being able to rub it in feels really..well.. awesome. The game is satisfying. For the most part, the community seems to be pretty cool. Most people don’t rub it in, they just thank you for a good game, and sometimes even compliment you for a good move. I found myself in a bad situation at one point, where the opponent had my ship down to one health, but they had forgot that I cleverly snuck one of my champions close to their ship. One punch took his ship down, and turned the whole game around. Playing against other players can be completely unpredictable in this game. It’s like a game of chess, with more awesome.


I haven’t had a chance to play any of the higher level battles yet, but I can say that this game is already pretty addicting. It’s a cross-platform game, so it’s available on a few of your devices as well. I would say that this is a game you should at least give a try. You can unlock new champions, airships, and abilities as you go. It seems like everything can be unlocked with in-game cash, which is a good thing for those wanting to save some lunch money. The graphics and setting are one reason alone to check it out. You can zoom in on the fights and battles and see the cool animations (picture example located above… can I get an applaud? … …no? Fine, be that way…)